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	<title>Grim Panda Software</title>
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	<link>http://grimpanda.com</link>
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		<title>jQuery Game Development Essentials &#8211; A Review</title>
		<link>http://grimpanda.com/jquery-game-development-essentials-a-review/</link>
		<comments>http://grimpanda.com/jquery-game-development-essentials-a-review/#comments</comments>
		<pubDate>Wed, 22 May 2013 15:41:49 +0000</pubDate>
		<dc:creator>Az Cross</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Panda's Blog]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[jquery]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[packt]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://grimpanda.com/?p=919</guid>
		<description><![CDATA[When I saw the book, jQuery Game Development Essentials, I was immediately intrigued. Obviously as a game developer half of the book title was instantly relevant, but the idea of pairing that process up with jQuery was just too good to pass up. I did my usual inspection, flipping through the pages and looking for red alerts, and then took a bit more time to read a few pages into the publication. I was impressed!]]></description>
		<wfw:commentRss>http://grimpanda.com/jquery-game-development-essentials-a-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Using Source Control with FlashDevelop</title>
		<link>http://grimpanda.com/using-source-control-with-flashdevelop/</link>
		<comments>http://grimpanda.com/using-source-control-with-flashdevelop/#comments</comments>
		<pubDate>Mon, 13 May 2013 22:18:22 +0000</pubDate>
		<dc:creator>Az Cross</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Panda's Blog]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[fd]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[GIT]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[HG]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[integration]]></category>
		<category><![CDATA[mercurial]]></category>
		<category><![CDATA[mercury]]></category>
		<category><![CDATA[setup]]></category>
		<category><![CDATA[source control]]></category>
		<category><![CDATA[subversion]]></category>
		<category><![CDATA[support]]></category>
		<category><![CDATA[SVN]]></category>
		<category><![CDATA[tortoise]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://grimpanda.com/?p=907</guid>
		<description><![CDATA[If you are a user of FlashDevelop (and why shouldn't you be?), you'll be excited to know that FlashDevelop now supports GIT, HG, and SVN directly inside FlashDevelop. Cool eh? It's not enabled out of the box, so there are a couple of steps you must perform first.]]></description>
		<wfw:commentRss>http://grimpanda.com/using-source-control-with-flashdevelop/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Did a Selena Gomez video drop a prophetic hint at the Disney/Star Wars merger 2 years before announcement?</title>
		<link>http://grimpanda.com/did-a-selena-gomez-video-have-prophetic-hint-at-the-disneystar-wars-merger-2-years-before-announcement/</link>
		<comments>http://grimpanda.com/did-a-selena-gomez-video-have-prophetic-hint-at-the-disneystar-wars-merger-2-years-before-announcement/#comments</comments>
		<pubDate>Mon, 13 May 2013 03:58:27 +0000</pubDate>
		<dc:creator>Tony Smith</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Music Blog]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[hint]]></category>
		<category><![CDATA[lightsaber]]></category>
		<category><![CDATA[love you like a love song]]></category>
		<category><![CDATA[prophecy]]></category>
		<category><![CDATA[selena gomez]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://grimpanda.com/?p=891</guid>
		<description><![CDATA[So a few of us were discussing mainstream media today and the lack of symbolism and deeper meaning in modern music videos. We were mostly toying with the idea that more often than not, newer videos tend to be 'skin deep' in their beauty with no deeper understanding to enjoy behind them. We enjoyed this debate, but that's not the point of this post, so we'll save that for another day.]]></description>
		<wfw:commentRss>http://grimpanda.com/did-a-selena-gomez-video-have-prophetic-hint-at-the-disneystar-wars-merger-2-years-before-announcement/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FreeCiv &#8211; Never be bored at work again!</title>
		<link>http://grimpanda.com/freeciv-never-be-bored-at-work-again/</link>
		<comments>http://grimpanda.com/freeciv-never-be-bored-at-work-again/#comments</comments>
		<pubDate>Fri, 10 May 2013 14:58:14 +0000</pubDate>
		<dc:creator>Az Cross</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Panda's Blog]]></category>
		<category><![CDATA[boss key]]></category>
		<category><![CDATA[civ1]]></category>
		<category><![CDATA[civ2]]></category>
		<category><![CDATA[civilization]]></category>
		<category><![CDATA[FreeCiv]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[online game]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[play at work]]></category>
		<category><![CDATA[sid meier]]></category>
		<category><![CDATA[web game]]></category>

		<guid isPermaLink="false">http://grimpanda.com/?p=856</guid>
		<description><![CDATA[FreeCiv plays out like you would expect it if you are a fan of the original series.  You take on the role of a world leader all the way back in 4000 BC.  As you play, time progresses in your world and you will gain new technologies, units etc.  You can decide to become the peaceful superpower or go to bloodshed and war with your rivals and rule the rock with an iron fist!]]></description>
		<wfw:commentRss>http://grimpanda.com/freeciv-never-be-bored-at-work-again/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Scary Cannon</title>
		<link>http://grimpanda.com/gotw/</link>
		<comments>http://grimpanda.com/gotw/#comments</comments>
		<pubDate>Fri, 10 May 2013 14:19:43 +0000</pubDate>
		<dc:creator>Grim Panda</dc:creator>
				<category><![CDATA[action]]></category>
		<category><![CDATA[colorful]]></category>
		<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[GOTW]]></category>
		<category><![CDATA[GOTW Archives]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[gotw]]></category>
		<category><![CDATA[grim panda]]></category>
		<category><![CDATA[scary]]></category>
		<category><![CDATA[shooting]]></category>
		<category><![CDATA[skill]]></category>

		<guid isPermaLink="false">http://grimpanda.com/?p=865</guid>
		<description><![CDATA[Scary Cannon, you must fire your physics based cannonball into all sorts of creepy of stuff. Fun to play, hard to master!]]></description>
		<wfw:commentRss>http://grimpanda.com/gotw/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Calling all Gamers: NVIDIA Produces a Brand New Series of Notebook GPU’s!!</title>
		<link>http://grimpanda.com/calling-all-gamers-nvidia-produces-a-brand-new-series-of-notebook-gpus/</link>
		<comments>http://grimpanda.com/calling-all-gamers-nvidia-produces-a-brand-new-series-of-notebook-gpus/#comments</comments>
		<pubDate>Tue, 02 Apr 2013 13:20:52 +0000</pubDate>
		<dc:creator>Jessica Cross</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Jessica's Blog]]></category>

		<guid isPermaLink="false">http://grimpanda.com/?p=844</guid>
		<description><![CDATA[NVIDIA just announced that they have produced a line of powerful GPU’s for notebooks that truly harnesses a variation of new and awesome technology that will leave notebook users able to play the most graphically intense games - not only without any issues - but with power!]]></description>
		<wfw:commentRss>http://grimpanda.com/calling-all-gamers-nvidia-produces-a-brand-new-series-of-notebook-gpus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mirror Equalization</title>
		<link>http://grimpanda.com/mirror-equalization/</link>
		<comments>http://grimpanda.com/mirror-equalization/#comments</comments>
		<pubDate>Sat, 16 Mar 2013 16:19:08 +0000</pubDate>
		<dc:creator>Tony Smith</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Music Blog]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[amplitude]]></category>
		<category><![CDATA[berklee]]></category>
		<category><![CDATA[best practices]]></category>
		<category><![CDATA[coursera]]></category>
		<category><![CDATA[DAW]]></category>
		<category><![CDATA[eq]]></category>
		<category><![CDATA[equalization]]></category>
		<category><![CDATA[equalizer]]></category>
		<category><![CDATA[expander]]></category>
		<category><![CDATA[filter]]></category>
		<category><![CDATA[gate]]></category>
		<category><![CDATA[knee]]></category>
		<category><![CDATA[lesson]]></category>
		<category><![CDATA[limiter]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[muddy]]></category>
		<category><![CDATA[music production]]></category>
		<category><![CDATA[music theory]]></category>
		<category><![CDATA[peak]]></category>
		<category><![CDATA[phaser]]></category>
		<category><![CDATA[propogration]]></category>
		<category><![CDATA[reverb]]></category>
		<category><![CDATA[rms]]></category>
		<category><![CDATA[sampling]]></category>
		<category><![CDATA[settings]]></category>
		<category><![CDATA[sidechaining]]></category>
		<category><![CDATA[timbre]]></category>
		<category><![CDATA[wav]]></category>

		<guid isPermaLink="false">http://grimpanda.com/?p=832</guid>
		<description><![CDATA[At it's very basic mirror equalization is simply taking two sounds that use the same frequency range, and notching one of the signals, while boosting the other the same amount.  This in effect creates a "mirror" of the wave, one going up and one going down. ]]></description>
		<wfw:commentRss>http://grimpanda.com/mirror-equalization/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Functions in Dynamic Processing</title>
		<link>http://grimpanda.com/functions-in-dynamic-processing/</link>
		<comments>http://grimpanda.com/functions-in-dynamic-processing/#comments</comments>
		<pubDate>Sat, 16 Mar 2013 16:19:08 +0000</pubDate>
		<dc:creator>Tony Smith</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Music Blog]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[aiff]]></category>
		<category><![CDATA[amplitude]]></category>
		<category><![CDATA[berklee]]></category>
		<category><![CDATA[best practices]]></category>
		<category><![CDATA[compressor]]></category>
		<category><![CDATA[coursera]]></category>
		<category><![CDATA[DAW]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[eq]]></category>
		<category><![CDATA[equalization]]></category>
		<category><![CDATA[equalizer]]></category>
		<category><![CDATA[expander]]></category>
		<category><![CDATA[filter]]></category>
		<category><![CDATA[gate]]></category>
		<category><![CDATA[knee]]></category>
		<category><![CDATA[lesson]]></category>
		<category><![CDATA[limiter]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[muddy]]></category>
		<category><![CDATA[music production]]></category>
		<category><![CDATA[music theory]]></category>
		<category><![CDATA[peak]]></category>
		<category><![CDATA[phaser]]></category>
		<category><![CDATA[propogration]]></category>
		<category><![CDATA[reverb]]></category>
		<category><![CDATA[rms]]></category>
		<category><![CDATA[sampling]]></category>
		<category><![CDATA[settings]]></category>
		<category><![CDATA[sidechaining]]></category>
		<category><![CDATA[timbre]]></category>
		<category><![CDATA[wav]]></category>

		<guid isPermaLink="false">http://grimpanda.com/?p=824</guid>
		<description><![CDATA[ Last week we touched on the basic 3 categories of processing in our mix studios, but we didn't go into too much detail about any one area.  This week we will dive into the first category, Dynamic Processing, a bit further.  Since we already covered some of the effects, lets now move on to some more advanced functions in dynamic processing:]]></description>
		<wfw:commentRss>http://grimpanda.com/functions-in-dynamic-processing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The I of It</title>
		<link>http://grimpanda.com/iofit/</link>
		<comments>http://grimpanda.com/iofit/#comments</comments>
		<pubDate>Fri, 15 Mar 2013 20:45:51 +0000</pubDate>
		<dc:creator>Grim Panda</dc:creator>
				<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[GOTW Archives]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[8bits]]></category>
		<category><![CDATA[artsy]]></category>
		<category><![CDATA[awesome]]></category>
		<category><![CDATA[british guy]]></category>
		<category><![CDATA[cute]]></category>
		<category><![CDATA[en]]></category>
		<category><![CDATA[fancy]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[gotw]]></category>
		<category><![CDATA[i]]></category>
		<category><![CDATA[IT]]></category>
		<category><![CDATA[letter]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[platforms]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[words]]></category>

		<guid isPermaLink="false">http://grimpanda.com/?p=817</guid>
		<description><![CDATA[In The I of IT, you follow the  story about the I of the word It! Help the little I to find T again in this unique platform adventure!  It's extremely unique, fun, and challenging, and surely to be something you haven't tried before.]]></description>
		<wfw:commentRss>http://grimpanda.com/iofit/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Simulating Force-based movement</title>
		<link>http://grimpanda.com/simulating-force-based-movement/</link>
		<comments>http://grimpanda.com/simulating-force-based-movement/#comments</comments>
		<pubDate>Wed, 27 Mar 2013 21:02:21 +0000</pubDate>
		<dc:creator>Haden the Dude</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Flixel]]></category>
		<category><![CDATA[Haden's Blog]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[fip]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flashbuilder]]></category>
		<category><![CDATA[force]]></category>
		<category><![CDATA[forces]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[movement]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[velocity]]></category>

		<guid isPermaLink="false">http://grimpanda.com/?p=791</guid>
		<description><![CDATA[In this post I will explain how the colored balls in Fip have such a cool movement effect. The basic principle is really simple and, if done right, can be used in many ways to improve your games.]]></description>
		<wfw:commentRss>http://grimpanda.com/simulating-force-based-movement/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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